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The warlock is a class that attacks at melee range with a dagger.

The dagger only attacks forwards,

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applying poison damage over time. In addition, enemies under this effect will explode upon death.  With a correct timing, the dagger attack can also parry projectiles (but not traps). Their first ability is a ball of lightning that, upon contact, jumps to nearby enemies, dealing the same damage to all of them.

Stats

Health

Defense

Damage

Mana

Movement

Starter

100

0

7

75

0.9

Upgrade 1

115 1 14 150

1

Upgrade 2

130 2 23 225

1.1

Upgrade 3

145 3 32 300

1.2

Upgrade 4

160 4 41 375

Upgrade 5

175 5 50 450

Skills

Poison Dagger (Base Attack): Melee attack that also poisons enemies.

Damage                                       7, 14, 23, 32, 41
Poison Damage /sec 10, 14, 18, 22, 26

Lightning Strike (Starter): Shoots an orb that electrocutes nearby enemies on detonation - hitting a wall, enemy, or reaching a certain range will detonate the orb.

Mana Cost                 25
Damage 18, 22, 26
Number of Enemies: 5, 6, 7

Life Steal Nova: Form a large nova that poisons enemies. You gain HP every time they take damage    

Mana Cost 30
Damage/HP Gained 8/1, 12/2
Duration 1, 2, 3

Electrical Storm: A storm cloud forms above your head and shoots lightning at nearby creatures, dealing damage in a relatively large area from where the bolt lands.    

Mana Cost       175
Duration 7, 9
Damage 16, 28

Blood Sacrifice (Passive): Chance to gain 1 HP when you kill something.     

Percent                                                  20%, 40%, 60%, 80%

Soul Sacrifice (Passive): Gain mana when you kill something.     

Mana per kill   1, 2, 3
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