The warlock is a class that attacks at melee range with a dagger.
The dagger only attacks forwards,
applying poison damage over time. In addition, enemies under this effect will explode upon death. With a correct timing, the dagger attack can also parry projectiles (but not traps). Their first ability is a ball of lightning that, upon contact, jumps to nearby enemies, dealing the same damage to all of them.
Stats
Health |
Defense |
Damage |
Mana |
Movement | |
---|---|---|---|---|---|
Starter |
100 |
0 |
7 |
75 |
0.9 |
Upgrade 1 |
115 | 1 | 14 | 150 |
1 |
Upgrade 2 |
130 | 2 | 23 | 225 |
1.1 |
Upgrade 3 |
145 | 3 | 32 | 300 |
1.2 |
Upgrade 4 |
160 | 4 | 41 | 375 | |
Upgrade 5 |
175 | 5 | 50 | 450 |
Skills
Poison Dagger (Base Attack): Melee attack that also poisons enemies.
Damage | 7, 14, 23, 32, 41 |
---|---|
Poison Damage /sec | 10, 14, 18, 22, 26 |
Lightning Strike (Starter): Shoots an orb that electrocutes nearby enemies on detonation - hitting a wall, enemy, or reaching a certain range will detonate the orb.
Mana Cost | 25 |
---|---|
Damage | 18, 22, 26 |
Number of Enemies: | 5, 6, 7 |
Life Steal Nova: Form a large nova that poisons enemies. You gain HP every time they take damage
Mana Cost | 30 |
---|---|
Damage/HP Gained | 8/1, 12/2 |
Duration | 1, 2, 3 |
Electrical Storm: A storm cloud forms above your head and shoots lightning at nearby creatures, dealing damage in a relatively large area from where the bolt lands.
Mana Cost | 175 |
---|---|
Duration | 7, 9 |
Damage | 16, 28 |
Blood Sacrifice (Passive): Chance to gain 1 HP when you kill something.
Percent | 20%, 40%, 60%, 80% |
---|
Soul Sacrifice (Passive): Gain mana when you kill something.
Mana per kill | 1, 2, 3 |
---|