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| style="white-space: nowrap;" |Fan of Knives Damage 1 |
| style="white-space: nowrap;" |Fan of Knives Damage 1 |
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| style="white-space: nowrap; text-align: right;" |1600 |
| style="white-space: nowrap; text-align: right;" |1600 |
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− | | style="white-space: nowrap;" |Increases Fan of Knives damage to |
+ | | style="white-space: nowrap;" |Increases Fan of Knives damage to 14 |
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| style="white-space: nowrap;" |Fan of Knives Damage 2 |
| style="white-space: nowrap;" |Fan of Knives Damage 2 |
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| style="white-space: nowrap; text-align: right;" |3000 |
| style="white-space: nowrap; text-align: right;" |3000 |
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− | | style="white-space: nowrap;" |Increases Fan of Knives damage to |
+ | | style="white-space: nowrap;" |Increases Fan of Knives damage to 21 |
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| style="white-space: nowrap;" |Fan of Knives Damage 3 |
| style="white-space: nowrap;" |Fan of Knives Damage 3 |
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| style="white-space: nowrap; text-align: right;" |4200 |
| style="white-space: nowrap; text-align: right;" |4200 |
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− | | style="white-space: nowrap;" |Increases Fan of Knives damage to |
+ | | style="white-space: nowrap;" |Increases Fan of Knives damage to 30 |
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| style="white-space: nowrap;" |Fan of Knives Knives 1 |
| style="white-space: nowrap;" |Fan of Knives Knives 1 |
Revision as of 23:45, 16 September 2014
There are 5 types of vendors:
- Boost - Sells potions and extra lives
- Combo - Gives and improves killing streak effects
- Vitality - Increase max health, mana, and move speed
- Offense - Boosts attack abilities
- Defense - Boosts defensive abilities
Each class has their own unique set of Offensive and Defensive spells. Vitality vendors sell the same boosts to all classes, but in varying increments. Combo and Boost vendors sell the same things to all classes.
Boost
Name |
Cost |
Description |
---|---|---|
Extra Life | 500 | Lets you respawn after death |
Rejuvenate | 175 | Fills up health and mana |
Damage Potion | 300 | Temporarily increases damage when used |
Rejuvenation Potion | 300 | Fills up health and mana when used |
Invulnerability Potion | 300 | Temporarily protects from damage |
Combo
Name |
Cost |
Description |
---|---|---|
Combo | 250 | Killing 10 enemies in quick succession triggers a combo which increases move speed and damage for a short while |
Combo Timer 1 | 800 | Increases the combo timer from 0.75 seconds to 1 second |
Combo Timer 2 | 1200 | Increases the combo timer from 1 seconds to 1.25 seconds |
Combo Timer 3 | 1600 | Increases the combo timer from 1.25 seconds to 1.5 seconds |
Combo Timer 4 | 2600 | Increases the combo timer from 1.5 seconds to 1.75 seconds |
Combo Timer 5 | 3800 | Increases the combo timer from 1.75 seconds to 2 seconds |
Combo Nova 1 | 800 | Continuously shoots a 6-part nova that does 12 damage while a combo is active |
Combo Nova 2 | 1200 | Increases the nova to 10-parts and 17 damage |
Combo Nova 3 | 1600 | Increases the nova to 14-parts and 26 damage |
Combo Nova 4 | 2600 | Increases the nova to 18-parts and 34 damage |
Combo Nova 5 | 3800 | Increases the nova to 22-parts and 42 damage |
Combo Healing 1 | 800 | Heals for 2 per second while a combo is active |
Combo Healing 2 | 1200 | Increases healing to 4 per second |
Combo Healing 3 | 1600 | Increases healing to 6 per second |
Combo Healing 4 | 2600 | Increases healing to 8 per second |
Combo Healing 5 | 3800 | Increases healing to 10 per second |
Vitality
Below are the costs and benefits of each of the Vitality vendor's items. The columns are in pairs by class, with the cost listed beside each respective value.
Name | Cost | Paladin | Cost | Ranger | Cost | Wizard | Cost | Warlock | Cost | Thief |
---|---|---|---|---|---|---|---|---|---|---|
Health Pool 1 | 600 | 120 | 700 | 80 | 800 | 40 | 500 | 115 | 600 | 50 |
Health Pool 2 | 1200 | 165 | 1400 | 110 | 1500 | 55 | 1000 | 130 | 1200 | 70 |
Health Pool 3 | 1800 | 210 | 2200 | 140 | 2200 | 70 | 1500 | 145 | 1800 | 90 |
Health Pool 4 | 2400 | 255 | 2900 | 170 | 2900 | 85 | 2000 | 160 | 2400 | 110 |
Health Pool 5 | 3000 | 300 | 3500 | 200 | 3600 | 100 | 2500 | 175 | 3000 | 130 |
Mana Pool 1 | 800 | 75 | 700 | 80 | 600 | 130 | 800 | 150 | 800 | 65 |
Mana Pool 2 | 1900 | 100 | 1400 | 110 | 1400 | 185 | 1400 | 225 | 1900 | 90 |
Mana Pool 3 | 3000 | 125 | 2200 | 140 | 2200 | 240 | 2200 | 300 | 3000 | 115 |
Mana Pool 4 | 4100 | 150 | 2900 | 170 | 3000 | 295 | 3000 | 375 | 4100 | 140 |
Mana Pool 5 | 5200 | 175 | 3500 | 200 | 3800 | 350 | 3800 | 450 | 5200 | 165 |
Move Speed 1 | 600 | 1.0 | 600 | 1.0 | 600 | 1.0 | 600 | 1.0 | 600 | 1.0 |
Move Speed 2 | 1200 | 1.1 | 1200 | 1.1 | 1200 | 1.1 | 1200 | 1.1 | 1200 | 1.1 |
Move Speed 3 | 1600 | 1.2 | 1600 | 1.2 | 1600 | 1.2 | 1600 | 1.2 | 1600 | 1.2 |
Offense
Paladin
Name | Cost | Description |
---|---|---|
Sword Damage 1 | 800 | Increases sword damage to 14 |
Sword Damage 2 | 1600 | Increases sword damage to 20 |
Sword Damage 3 | 2400 | Increases sword damage to 26 |
Sword Damage 4 | 3400 | Increases sword damage to 32 |
Sword Damage 5 | 4200 | Increases sword damage to 38 |
Sword Arc 1 | 250 | Increases sword arc to 120 degrees |
Sword Arc 2 | 700 | Increases sword arc to 150 degrees |
Sword Arc 3 | 1300 | Increases sword arc to 180 degrees |
Sword Arc 4 | 1800 | Increases sword arc to 210 degrees |
Sword Arc 5 | 2200 | Increases sword arc to 240 degrees |
Charge Damage 1 | 1600 | Increases charge damage to 3x sword damage |
Charge Damage 2 | 3000 | Increases charge damage to 3.25x sword damage |
Charge Damage 3 | 4200 | Increases charge damage to 3.5x sword damage |
Charge Range 1 | 500 | Increases charge range to 4 units |
Charge Range 2 | 1200 | Increases charge range to 5 units |
Charge Range 3 | 1800 | Increases charge range to 6 units |
Holy Storm | 2200 | The paladin starts to spin for 4 seconds and strikes nearby enemies for 1.5x sword damage |
Holy Storm Damage 1 | 2800 | Increases damage to 2x sword damage |
Holy Storm Damage 2 | 3800 | Increases damage to 2.5x sword damage |
Holy Storm Duration 1 | 3000 | Increases duration to 6 seconds |
Holy Storm Duration 2 | 4000 | Increases duration to 8 seconds |
Ranger
Name | Cost | Description |
---|---|---|
Bow Damage 1 | 800 | Increases bow damage to 17 |
Bow Damage 2 | 1600 | Increases bow damage to 22 |
Bow Damage 3 | 2500 | Increases bow damage to 27 |
Bow Damage 4 | 3500 | Increases bow damage to 32 |
Bow Damage 5 | 5000 | Increases bow damage to 37 |
Bow Penetration 1 | 700 | Increases bow penetration to 3 |
Bow Penetration 2 |
1400 | Increases bow penetration to 4 |
Bow Penetration 3 | 2100 | Increases bow penetration to 5 |
Bow Penetration 4 | 2800 | Increases bow penetration to 6 |
Bow Penetration 5 | 3500 | Increases bow penetration to 7 |
Bomb Damage 1 | 900 | Increases bomb damage to 35 |
Bomb Damage 2 | 2000 | Increases bomb damage to 45 |
Bomb Damage 3 | 3200 | Increases bomb damage to 55 |
Flurry | 1800 | The ranger spins around 2 times and shoots 12 arrows per revolution |
Flurry Arrows 1 | 3500 | Increases the number of arrows shot per revolution to 18 |
Flurry Arrows 2 | 4000 | Increases the number of arrows shot per revolution to 24 |
Flurry Waves 1 | 3800 | Increases flurry to 3 revolutions |
Flurry Waves 2 | 4500 | Increases flurry to 4 revolutions |
Marksmanship 1 | 1200 | 10% chance to deal double damage |
Marksmanship 2 | 2500 | Increases double damage chance to 15% |
Marksmanship 3 | 4000 | Increases double damage chance to 20% |
Marksmanship 4 | 5500 | Increases double damage chance to 25% |
Wizard
Name | Cost | Description |
---|---|---|
Fireball Damage 1 | 800 | Increases fireball damage to 18 and splash range to 1.25 |
Fireball Damage 2 | 1600 | Increases fireball damage to 22 and splash range to 1.5 |
Fireball Damage 3 | 2400 | Increases fireball damage to 26 and splash range to 1.75 |
Fireball Damage 4 | 3200 | Increases fireball damage to 30 and splash range to 2 |
Fireball Damage 5 | 4500 | Increases fireball damage to 35 and splash range to 2.25 |
Fireball Range 1 | 500 | Increases fireball range to 3.5 |
Fireball Range 2 | 1000 | Increases fireball range to 4 |
Fireball Range 3 | 1500 | Increases fireball range to 4.5 |
Fireball Range 4 | 2000 | Increases fireball range to 5 |
Fireball Range 5 | 2500 | Increases fireball range to 6.5 |
Fire Breath Damage 1 | 1000 | Increases fire breath damage to 8 |
Fire Breath Damage 2 | 1800 | Increases fire breath damage to 11 |
Fire Breath Damage 3 | 2400 | Increases fire breath damage to 14 |
Fire Breath Damage 4 | 3200 | Increases fire breath damage to 17 |
Meteor Strike | 2200 | Calls upon 3 meteors to strike the ground and do 60 damage each in a large area. |
Meteor Strike Meteors 1 | 2000 | Increases the amount of meteors summoned to 4 |
Meteor Strike Meteors 2 | 3000 | Increases the amount of meteors summoned to 5 |
Meteor Strike Meteors 3 | 4000 | Increases the amount of meteors summoned to 6 |
Meteor Strike Damage 1 | 4000 | Increases the damage from each meteor to 90 |
Meteor Strike Damage 2 | 5000 | Increases the damage from each meteor to 120 |
Combustion | 1200 | All the wizards fire based attacks cause their victims to burn for 8 damage per second for 3 seconds |
Combustion Damage 1 | 1800 | Increases the burn damage to 12 per second |
Combustion Damage 2 | 3000 | Increases the burn damage to 16 per second |
Combustion Damage 3 | 4500 | Increases the burn damage to 20 per second |
Combustion Duration 1 | 1400 | Increases the burn time to 4 seconds |
Combustion Duration 2 | 2200 | Increases the burn time to 5 seconds |
Combustion Duration 3 | 3500 | Increases the burn time to 6 seconds |
Warlock
Name | Cost | Description |
---|---|---|
Dagger Damage 1 | 800 | Increases dagger damage to 14 |
Dagger Damage 2 | 1600 | Increases dagger damage to 23 |
Dagger Damage 3 | 2400 | Increases dagger damage to 32 |
Dagger Damage 4 | 3100 | Increases dagger damage to 41 |
Dagger Damage 5 | 3800 | Increases dagger damage to 50 |
Dagger Poison 1 | 250 | Increases poison damage to 14 per second |
Dagger Poison 2 | 700 | Increases poison damage to 18 per second |
Dagger Poison 3 | 1600 | Increases poison damage to 22 per second |
Dagger Poison 4 | 2400 | Increases poison damage to 26 per second |
Dagger Poison 5 | 3200 | Increases poison damage to 30 per second |
Lightning Strike Damage 1 | 1400 | Increases lightning strike damage to 22 |
Lightning Strike Damage 2 | 2400 | Increases lightning strike damage to 26 |
Lightning Strike Damage 3 | 3200 | Increases lightning strike damage to 30 |
Lightning Strike Damage 4 | 4500 | Increases lightning strike damage to 35 |
Lightning Strike Targets 1 | 800 | Increases the number of targets lightning strike hits to 6 |
Lightning Strike Targets 2 | 1400 | Increases the number of targets lightning strike hits to 7 |
Lightning Strike Targets 3 | 2600 | Increases the number of targets lightning strike hits to 8 |
Lightning Strike Targets 4 | 3600 | Increases the number of targets lightning strike hits to 9 |
Electrical Storm | 2200 | Summons an electrical storm that follows the warlock for 7 seconds and strikes enemies with lightning that does 16 damage |
Electrical Storm Damage 1 | 3500 | Increases electrical storm damage to 28 |
Electrical Storm Damage 2 | 4500 | Increases electrical storm damage to 40 |
Electrical Storm Duration 1 | 3500 | Increases electrical storm duration to 9 seconds |
Electrical StormDuration 2 | 4500 | Increases electrical storm duration to 11 seconds |
Soul Sacrifice 1 | 3000 | The Warlock replenishes 1 mana every time he kills an enemy |
Soul Sacrifice 2 | 4000 | Increases mana gain to 2 |
Soul Sacrifice 3 | 5000 | Increases mana gain to 3 |
Thief
Name | Cost | Description |
---|---|---|
Fan of Knives Damage 1 | 1600 | Increases Fan of Knives damage to 14 |
Fan of Knives Damage 2 | 3000 | Increases Fan of Knives damage to 21 |
Fan of Knives Damage 3 | 4200 | Increases Fan of Knives damage to 30 |
Fan of Knives Knives 1 | 500 | Increases number of knives to 6 |
Fan of Knives Knives 2 | 1200 | Increases number of knives to 7 |
Fan of Knives Knives 3 | 1800 | Increases number of knives to 8 |
Steal 1 | 250 | Increases steal chance to 15% |
Steal 2 | 500 | Increases steal chance to 30% |
Steal 3 | 750 | Increases steal chance to 45% |
Defense
Paladin
Name | Cost | Description |
---|---|---|
Divine Wrath 1 | 700 | Gives the paladin a 10% chance to stun any target he hits for 2.5 seconds |
Divine Wrath 2 | 1600 | Increases the stun chance to 20% |
Divine Wrath 3 | 2600 | Increases the stun chance to 30% |
Armor 1 | 600 | Increases damage reduction to 4 |
Armor 2 | 1200 | Increases damage reduction to 6 |
Armor 3 | 2000 | Increases damage reduction to 8 |
Armor 4 | 2700 | Increases damage reduction to 10 |
Armor 5 | 3500 | Increases damage reduction to 12 |
Healing | 700 | Heals the paladin and all team members at 5 health per 10 mana spent |
Healing Efficiency 1 | 1700 | Increases healing to 6 health per 8 mana spent |
Healing Efficiency 2 | 2600 | Increases healing to 7 health per 7 mana spent |
Healing Efficiency 3 | 3500 | Increases healing to 8 health per 6 mana spent |
Shield 1 | 750 | Blocks most incoming projectiles within a 120 degree arc |
Shield 2 | 1500 | Increases shield arc to 180 degrees |
Shield 3 | 3000 | Increases shield arc to 240 degrees |
Ranger
Name | Cost | Description |
---|---|---|
Armor 1 | 600 | Increases damage reduction to 3 |
Armor 2 | 1200 | Increases damage reduction to 4 |
Armor 3 | 2000 | Increases damage reduction to 5 |
Armor 4 | 2700 | Increases damage reduction to 6 |
Armor 5 | 3500 | Increases damage reduction to 8 |
Dodge 1 | 1000 | 10% chance to completely evade incoming damage |
Dodge 2 | 2000 | Increases dodge chance to 20% |
Dodge 3 | 3000 | Increases dodge chance to 30% |
Dodge 4 | 4000 | Increases dodge chance to 40% |
Dodge 5 | 5000 | Increases dodge chance to 50% |
Overgrowth | 900 | Enemies within 4 units are snared for 4.5 seconds |
Overgrowth Duration 1 | 1500 | Increases snare duration to 6 seconds |
Overgrowth Duration 2 | 2100 | Increases snare duration to 8 seconds |
Overgrowth Range 1 | 1500 | Increases overgrowth range to 6 units |
Overgrowth Range 2 | 2500 | Increases overgrowth range to 8 units |
Wizard
Name | Cost | Description |
---|---|---|
Armor 1 | 600 | Increases damage reduction to 1 |
Armor 2 | 1200 | Increases damage reduction to 2 |
Armor 3 | 1800 | Increases damage reduction to 3 |
Armor 4 | 2400 | Increases damage reduction to 4 |
Frost Nova | 1300 | Shoots 16 ice shards in a circle around the wizard, each shard travels 5 units and slows enemies |
Frost Nova Range 1 | 2000 | Increases frost nova range to 7 units |
Frost Nova Range 2 | 4000 | Increases frost nova range to 9 units |
Frost Nova Ice Shards 1 | 2000 | Increases the number of ice shards to 24 |
Frost Nova Ice Shards 2 | 4000 | Increases the number of ice shards to 32 |
Frost Shield 1 | 1000 | 20% chance to halve the damage of incoming attacks and slow the attacker |
Frost Shield 2 | 2000 | Increases frost shield chance to 40% |
Frost Shield 3 | 3000 | Increases frost shield chance to 60% |
Frost Shield 4 | 4000 | Increases frost shield chance to 80% |
Frost Shield 5 | 5000 | Increases frost shield chance to 100% |
Warlock
Name | Cost | Description |
---|---|---|
Armor 1 | 1200 | Increases damage reduction to 1 |
Armor 2 | 2400 | Increases damage reduction to 2 |
Armor 3 | 3600 | Increases damage reduction to 3 |
Armor 4 | 4800 | Increases damage reduction to 4 |
Armor 5 | 6000 | Increases damage reduction to 5 |
Life Steal Nova | 900 | Shoots a nova which damages enemies 8 and heals the warlock 1 per second per enemy for 1 second |
Life Steal Nova Damage 1 | 2000 | Increases life steal damage to 12 and healing to 2 |
Life Steal Nova Damage 2 | 5000 | Increases life steal damage to 16 and healing to 3 |
Life Steal Nova Duration 1 | 2000 | Increases life steal effect to 2 seconds |
Life Steal Nova Duration 2 | 3500 | Increases life steal effect to 3 seconds |
Life Steal Nova Duration 3 | 5000 | Increases life steal effect to 4 seconds |
Blood Sacrifice 1 | 1000 | The Warlock has 20% chance to replenish 1 health every time he kills an enemy |
Blood Sacrifice 2 | 2000 | Increases chance to heal to 40% |
Blood Sacrifice 3 | 3000 | Increases chance to heal to 60% |
Blood Sacrifice 4 | 4000 | Increases chance to heal to 80% |
Blood Sacrifice 5 | 5000 | Increases chance to heal to 100% |
Thief
Name |
Cost |
Description |
---|---|---|
Armor 1 | 600 | Increases damage reduction to 2 |
Armor 2 | 1200 | Increases damage reduction to 3 |
Armor 3 | 2000 | Increases damage reduction to 4 |
Armor 4 | 2500 | Increases damage reduction to 5 |
Armor 5 | 3200 | Increases damage reduction to 6 |
Grapple Chain | 700 | The thief fires a chain up to 8 units forward and pulls himself towards his target. Stuns target for 1s on hit. Costs 1 coin to use |
Grapple Chain Length 1 | 1700 | Increases the Grapple Chain length from 8 to 10 |
Grapple Chain Length 2 | 2600 | Increases the Grapple Chain length from 10 to 12 |
Grapple Chain Stun 1 | 1700 | Increases the Grapple Chain stun time from 1 to 1.5 |
Grapple Chain Stun 2 | 2600 | Increases the Grapple Chain stun time from 1.5 to 2 |
Smoke Bomb | 700 | Stuns all enemies within 3 units for 2s. Costs 12 coins to use |
Steal 1 | 250 | The thief has 15% chance to steal 1 coin every time he kills an enemy with a melee attack |
Steal 2 | 500 | Increases chance to steal to 30% |
Steal 3 | 750 | Increases chance to steal to 45% |