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There are 5 types of vendors:

  • Vendors

    Vendors of varying tiers. Left to right: Combo, Defense, Vitality, Offense, Boost

    Boost - Sells potions and extra lives
  • Combo - Gives and improves killing streak effects
  • Vitality - Increase max health, mana, and move speed
  • Offense - Boosts attack abilities
  • Defense - Boosts defensive abilities

Each class has their own unique set of Offensive and Defensive spells. Vitality vendors sell the same boosts to all classes, but in varying increments. Combo and Boost vendors sell the same things to all classes.

BoostEdit

Name

Cost

Description
Extra Life 500 Lets you respawn after death
Rejuvenate 175 Fills up health and mana
Damage Potion 300 Temporarily increases damage when used
Rejuvenation Potion 300 Fills up health and mana when used
Invulnerability Potion 300 Temporarily protects from damage

ComboEdit

Name

Cost

Description
Combo 250 Killing 10 enemies in quick succession triggers a combo which increases move speed and damage for a short while
Combo Timer 1 800 Increases the combo timer from 0.75 seconds to 1 second
Combo Timer 2 1200 Increases the combo timer from 1 seconds to 1.25 seconds
Combo Timer 3 1600 Increases the combo timer from 1.25 seconds to 1.5 seconds
Combo Timer 4 2600 Increases the combo timer from 1.5 seconds to 1.75 seconds
Combo Timer 5 3800 Increases the combo timer from 1.75 seconds to 2 seconds
Combo Nova 1 800 Continuously shoots a 6-part nova that does 12 damage while a combo is active
Combo Nova 2 1200 Increases the nova to 10-parts and 17 damage
Combo Nova 3 1600 Increases the nova to 14-parts and 26 damage
Combo Nova 4 2600 Increases the nova to 18-parts and 34 damage
Combo Nova 5 3800 Increases the nova to 22-parts and 42 damage
Combo Healing 1 800 Heals for 2 per second while a combo is active
Combo Healing 2 1200 Increases healing to 4 per second
Combo Healing 3 1600 Increases healing to 6 per second
Combo Healing 4 2600 Increases healing to 8 per second
Combo Healing 5 3800 Increases healing to 10 per second

VitalityEdit

Below are the costs and benefits of each of the Vitality vendor's items. The columns are in pairs by class, with the cost listed beside each respective value.

Name Cost Paladin Cost Ranger Cost Wizard Cost Warlock Cost Thief
Health Pool 1 600 120 700 80 800 40 500 115 600 50
Health Pool 2 1200 165 1400 110 1500 55 1000 130 1200 70
Health Pool 3 1800 210 2200 140 2200 70 1500 145 1800 90
Health Pool 4 2400 255 2900 170 2900 85 2000 160 2400 110
Health Pool 5 3000 300 3500 200 3600 100 2500 175 3000 130
Mana Pool 1 800 75 700 80 600 130 800 150 800 65
Mana Pool 2 1900 100 1400 110 1400 185 1400 225 1900 90
Mana Pool 3 3000 125 2200 140 2200 240 2200 300 3000 115
Mana Pool 4 4100 150 2900 170 3000 295 3000 375 4100 140
Mana Pool 5 5200 175 3500 200 3800 350 3800 450 5200 165
Move Speed 1 600 1.0 600 1.0 600 1.0 600 1.0 600 1.0
Move Speed 2 1200 1.1 1200 1.1 1200 1.1 1200 1.1 1200 1.1
Move Speed 3 1600 1.2 1600 1.2 1600 1.2 1600 1.2 1600 1.2

OffenseEdit

PaladinEdit

Name Cost Description
Sword Damage 1 800 Increases sword damage to 14
Sword Damage 2 1600 Increases sword damage to 20
Sword Damage 3 2400 Increases sword damage to 26
Sword Damage 4 3400 Increases sword damage to 32
Sword Damage 5 4200 Increases sword damage to 38
Sword Arc 1 250 Increases sword arc to 120 degrees
Sword Arc 2 700 Increases sword arc to 150 degrees
Sword Arc 3 1300 Increases sword arc to 180 degrees
Sword Arc 4 1800 Increases sword arc to 210 degrees
Sword Arc 5 2200 Increases sword arc to 240 degrees
Charge Damage 1 1600 Increases charge damage to 2x sword damage
Charge Damage 2 3000 Increases charge damage to 2.25x sword damage
Charge Damage 3 4200 Increases charge damage to 2.5x sword damage
Charge Range 1 500 Increases charge range to 4 units
Charge Range 2 1200 Increases charge range to 5 units
Charge Range 3 1800 Increases charge range to 6 units
Holy Storm 2200 The paladin starts to spin for 4 seconds and strikes nearby enemies for 1.5x sword damage
Holy Storm Damage 1 2800 Increases damage to 2x sword damage
Holy Storm Damage 2 3800 Increases damage to 2.5x sword damage
Holy Storm Duration 1 3000 Increases duration to 6 seconds
Holy Storm Duration 2 4000 Increases duration to 8 seconds

RangerEdit

Name Cost Description
Bow Damage 1 800 Increases bow damage to 17
Bow Damage 2 1600 Increases bow damage to 22
Bow Damage 3 2500 Increases bow damage to 27
Bow Damage 4 3500 Increases bow damage to 32
Bow Damage 5 5000 Increases bow damage to 37
Bow Penetration 1 700 Increases bow penetration to 3

Bow Penetration 2

1400 Increases bow penetration to 4
Bow Penetration 3 2100 Increases bow penetration to 5
Bow Penetration 4 2800 Increases bow penetration to 6
Bow Penetration 5 3500 Increases bow penetration to 7
Bomb Damage 1 900 Increases bomb damage to 35
Bomb Damage 2 2000 Increases bomb damage to 45
Bomb Damage 3 3200 Increases bomb damage to 55
Flurry 1800 The ranger spins around 2 times and shoots 12 arrows per revolution
Flurry Arrows 1 3500 Increases the number of arrows shot per revolution to 18
Flurry Arrows 2 4000 Increases the number of arrows shot per revolution to 24
Flurry Waves 1 3800 Increases flurry to 3 revolutions
Flurry Waves 2 4500 Increases flurry to 4 revolutions
Marksmanship 1 1200 10% chance to deal double damage
Marksmanship 2 2500 Increases double damage chance to 15%
Marksmanship 3 4000 Increases double damage chance to 20%
Marksmanship 4 5500 Increases double damage chance to 25%

WizardEdit

Name Cost Description
Fireball Damage 1 800 Increases fireball damage to 18 and splash range to 1.25
Fireball Damage 2 1600 Increases fireball damage to 22 and splash range to 1.5
Fireball Damage 3 2400 Increases fireball damage to 26 and splash range to 1.75
Fireball Damage 4 3200 Increases fireball damage to 30 and splash range to 2
Fireball Damage 5 4500 Increases fireball damage to 35 and splash range to 2.25
Fireball Range 1 500 Increases fireball range to 3.5
Fireball Range 2 1000 Increases fireball range to 4
Fireball Range 3 1500 Increases fireball range to 4.5
Fireball Range 4 2000 Increases fireball range to 5
Fireball Range 5 2500 Increases fireball range to 6.5
Fire Breath Damage 1 1000 Increases fire breath damage to 8
Fire Breath Damage 2 1800 Increases fire breath damage to 11
Fire Breath Damage 3 2400 Increases fire breath damage to 14
Fire Breath Damage 4 3200 Increases fire breath damage to 17
Meteor Strike 2200 Calls upon 3 meteors to strike the ground and do 60 damage each in a large area.
Meteor Strike Meteors 1 2000 Increases the amount of meteors summoned to 4
Meteor Strike Meteors 2 3000 Increases the amount of meteors summoned to 5
Meteor Strike Meteors 3 4000 Increases the amount of meteors summoned to 6
Meteor Strike Damage 1 4000 Increases the damage from each meteor to 90
Meteor Strike Damage 2 5000 Increases the damage from each meteor to 120
Combustion 1200 All the wizards fire based attacks cause their victims to burn for 8 damage per second for 3 seconds
Combustion Damage 1 1800 Increases the burn damage to 12 per second
Combustion Damage 2 3000 Increases the burn damage to 16 per second
Combustion Damage 3 4500 Increases the burn damage to 20 per second
Combustion Duration 1 1400 Increases the burn time to 4 seconds
Combustion Duration 2 2200 Increases the burn time to 5 seconds
Combustion Duration 3 3500 Increases the burn time to 6 seconds

WarlockEdit

Name Cost Description
Dagger Damage 1 800 Increases dagger damage to 14
Dagger Damage 2 1600 Increases dagger damage to 23
Dagger Damage 3 2400 Increases dagger damage to 32
Dagger Damage 4 3100 Increases dagger damage to 41
Dagger Damage 5 3800 Increases dagger damage to 50
Dagger Poison 1 250 Increases poison damage to 14 per second
Dagger Poison 2 700 Increases poison damage to 18 per second
Dagger Poison 3 1600 Increases poison damage to 22 per second
Dagger Poison 4 2400 Increases poison damage to 26 per second
Dagger Poison 5 3200 Increases poison damage to 30 per second
Lightning Strike Damage 1 1400 Increases lightning strike damage to 22
Lightning Strike Damage 2 2400 Increases lightning strike damage to 26
Lightning Strike Damage 3 3200 Increases lightning strike damage to 30
Lightning Strike Damage 4 4500 Increases lightning strike damage to 35
Lightning Strike Targets 1 800 Increases the number of targets lightning strike hits to 6
Lightning Strike Targets 2 1400 Increases the number of targets lightning strike hits to 7
Lightning Strike Targets 3 2600 Increases the number of targets lightning strike hits to 8
Lightning Strike Targets 4 3600 Increases the number of targets lightning strike hits to 9
Electrical Storm 2200 Summons an electrical storm that follows the warlock for 7 seconds and strikes enemies with lightning that does 16 damage
Electrical Storm Damage 1 3500 Increases electrical storm damage to 28
Electrical Storm Damage 2 4500 Increases electrical storm damage to 40
Electrical Storm Duration 1 3500 Increases electrical storm duration to 9 seconds
Electrical StormDuration 2 4500 Increases electrical storm duration to 11 seconds
Soul Sacrifice 1 3000 The Warlock replenishes 1 mana every time he kills an enemy
Soul Sacrifice 2 4000 Increases mana gain to 2
Soul Sacrifice 3 5000 Increases mana gain to 3

ThiefEdit

Name Cost Description
Fan of Knives Damage 1 1600 Increases Fan of Knives damage to 14
Fan of Knives Damage 2 3000 Increases Fan of Knives damage to 21
Fan of Knives Damage 3 4200 Increases Fan of Knives damage to 30
Fan of Knives Knives 1 500 Increases number of knives to 6
Fan of Knives Knives 2 1200 Increases number of knives to 7
Fan of Knives Knives 3 1800 Increases number of knives to 8
Steal 1 250 Increases steal chance to 15%
Steal 2 500 Increases steal chance to 30%
Steal 3 750 Increases steal chance to 45%

DefenseEdit

PaladinEdit

Name Cost Description
Divine Wrath 1 700 Gives the paladin a 10% chance to stun any target he hits for 2.5 seconds
Divine Wrath 2 1600 Increases the stun chance to 20%
Divine Wrath 3 2600 Increases the stun chance to 30%
Armor 1 600 Increases damage reduction to 4
Armor 2 1200 Increases damage reduction to 6
Armor 3 2000 Increases damage reduction to 8
Armor 4 2700 Increases damage reduction to 9
Armor 5 3500 Increases damage reduction to 10
Healing 700 Heals the paladin and all team members at 5 health per 10 mana spent
Healing Efficiency 1 1700 Increases healing to 6 health per 8 mana spent
Healing Efficiency 2 2600 Increases healing to 7 health per 7 mana spent
Healing Efficiency 3 3500 Increases healing to 8 health per 6 mana spent
Shield 1 750 Blocks most incoming projectiles within a 120 degree arc
Shield 2 1500 Increases shield arc to 180 degrees
Shield 3 3000 Increases shield arc to 240 degrees

RangerEdit

Name Cost Description
Armor 1 600 Increases damage reduction to 3
Armor 2 1200 Increases damage reduction to 4
Armor 3 2000 Increases damage reduction to 5
Armor 4 2700 Increases damage reduction to 6
Armor 5 3500 Increases damage reduction to 8
Dodge 1 1000 10% chance to completely evade incoming damage
Dodge 2 2000 Increases dodge chance to 20%
Dodge 3 3000 Increases dodge chance to 30%
Dodge 4 4000 Increases dodge chance to 40%
Dodge 5 5000 Increases dodge chance to 50%
Overgrowth 900 Enemies within 4 units are snared for 4.5 seconds
Overgrowth Duration 1 1500 Increases snare duration to 6 seconds
Overgrowth Duration 2 2100 Increases snare duration to 8 seconds
Overgrowth Range 1 1500 Increases overgrowth range to 6 units
Overgrowth Range 2 2500 Increases overgrowth range to 8 units

WizardEdit

Name Cost Description
Armor 1 600 Increases damage reduction to 1
Armor 2 1200 Increases damage reduction to 2
Armor 3 1800 Increases damage reduction to 3
Armor 4 2400 Increases damage reduction to 4
Frost Nova 1300 Shoots 16 ice shards in a circle around the wizard, each shard travels 5 units and slows enemies
Frost Nova Range 1 2000 Increases frost nova range to 7 units
Frost Nova Range 2 4000 Increases frost nova range to 9 units
Frost Nova Ice Shards 1 2000 Increases the number of ice shards to 24
Frost Nova Ice Shards 2 4000 Increases the number of ice shards to 32
Frost Shield 1 1000 20% chance to halve the damage of incoming attacks and slow the attacker
Frost Shield 2 2000 Increases frost shield chance to 40%
Frost Shield 3 3000 Increases frost shield chance to 60%
Frost Shield 4 4000 Increases frost shield chance to 80%
Frost Shield 5 5000 Increases frost shield chance to 100%

WarlockEdit

Name Cost Description
Armor 1 1200 Increases damage reduction to 1
Armor 2 2400 Increases damage reduction to 2
Armor 3 3600 Increases damage reduction to 3
Armor 4 4800 Increases damage reduction to 4
Armor 5 6000 Increases damage reduction to 5
Life Steal Nova 900 Shoots a nova which damages enemies 8 and heals the warlock 1 per second per enemy for 1 second
Life Steal Nova Damage 1 2000 Increases life steal damage to 12 and healing to 2
Life Steal Nova Damage 2 5000 Increases life steal damage to 16 and healing to 3
Life Steal Nova Duration 1 2000 Increases life steal effect to 2 seconds
Life Steal Nova Duration 2 3500 Increases life steal effect to 3 seconds
Life Steal Nova Duration 3 5000 Increases life steal effect to 4 seconds
Blood Sacrifice 1 1000 The Warlock has 20% chance to replenish 1 health every time he kills an enemy
Blood Sacrifice 2 2000 Increases chance to heal to 40%
Blood Sacrifice 3 3000 Increases chance to heal to 60%
Blood Sacrifice 4 4000 Increases chance to heal to 80%
Blood Sacrifice 5 5000 Increases chance to heal to 100%

Thief Edit

Name

Cost

Description

Armor 1 600 Increases damage reduction to 2
Armor 2 1200 Increases damage reduction to 3
Armor 3 2000 Increases damage reduction to 4
Armor 4 2500 Increases damage reduction to 5
Armor 5 3200 Increases damage reduction to 6
Grapple Chain 700 The thief fires a chain up to 8 units forward and pulls himself towards his target. Stuns target for 1s on hit. Costs 1 coin to use
Grapple Chain Length 1 1700 Increases the Grapple Chain length from 8 to 10
Grapple Chain Length 2 2600 Increases the Grapple Chain length from 10 to 12
Grapple Chain Stun 1 1700 Increases the Grapple Chain stun time from 1 to 1.5
Grapple Chain Stun 2 2600 Increases the Grapple Chain stun time from 1.5 to 2
Smoke Bomb 700 Stuns all enemies within 3 units for 2s. Costs 12 coins to use
Steal 1 250 The thief has 15% chance to steal 1 coin every time he kills an enemy with a melee attack
Steal 2 500 Increases chance to steal to 30%
Steal 3 750 Increases chance to steal to 45%

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