Vitality - Increase max health, mana, and move speed
Offense - Boosts attack abilities
Defense - Boosts defensive abilities
Each class has their own unique set of Offensive and Defensive spells. Vitality vendors sell the same boosts to all classes, but in varying increments. Combo and Boost vendors sell the same things to all classes.
Killing 10 enemies in quick succession triggers a combo which increases move speed and damage for a short while
Combo Timer 1
800
Increases the combo timer from 0.75 seconds to 1 second
Combo Timer 2
1200
Increases the combo timer from 1 seconds to 1.25 seconds
Combo Timer 3
1600
Increases the combo timer from 1.25 seconds to 1.5 seconds
Combo Timer 4
2600
Increases the combo timer from 1.5 seconds to 1.75 seconds
Combo Timer 5
3800
Increases the combo timer from 1.75 seconds to 2 seconds
Combo Nova 1
800
Continuously shoots a 6-part nova that does 12 damage while a combo is active
Combo Nova 2
1200
Increases the nova to 10-parts and 17 damage
Combo Nova 3
1600
Increases the nova to 14-parts and 26 damage
Combo Nova 4
2600
Increases the nova to 18-parts and 34 damage
Combo Nova 5
3800
Increases the nova to 22-parts and 42 damage
Combo Healing 1
800
Heals for 2 per second while a combo is active
Combo Healing 2
1200
Increases healing to 4 per second
Combo Healing 3
1600
Increases healing to 6 per second
Combo Healing 4
2600
Increases healing to 8 per second
Combo Healing 5
3800
Increases healing to 10 per second
Vitality[]
Below are the costs and benefits of each of the Vitality vendor's items. The columns are in pairs by class, with the cost listed beside each respective value.
Name
Cost
Paladin
Cost
Ranger
Cost
Wizard
Cost
Warlock
Cost
Thief
Health Pool 1
600
120
700
80
800
40
500
115
600
50
Health Pool 2
1200
165
1400
110
1500
55
1000
130
1200
70
Health Pool 3
1800
210
2200
140
2200
70
1500
145
1800
90
Health Pool 4
2400
255
2900
170
2900
85
2000
160
2400
110
Health Pool 5
3000
300
3500
200
3600
100
2500
175
3000
130
Mana Pool 1
800
75
700
80
600
130
800
150
800
65
Mana Pool 2
1900
100
1400
110
1400
185
1400
225
1900
90
Mana Pool 3
3000
125
2200
140
2200
240
2200
300
3000
115
Mana Pool 4
4100
150
2900
170
3000
295
3000
375
4100
140
Mana Pool 5
5200
175
3500
200
3800
350
3800
450
5200
165
Move Speed 1
600
1.0
600
1.0
600
1.0
600
1.0
600
1.0
Move Speed 2
1200
1.1
1200
1.1
1200
1.1
1200
1.1
1200
1.1
Move Speed 3
1600
1.2
1600
1.2
1600
1.2
1600
1.2
1600
1.2
Offense[]
Paladin[]
Name
Cost
Description
Sword Damage 1
800
Increases sword damage to 14
Sword Damage 2
1600
Increases sword damage to 20
Sword Damage 3
2400
Increases sword damage to 26
Sword Damage 4
3400
Increases sword damage to 32
Sword Damage 5
4200
Increases sword damage to 38
Sword Arc 1
250
Increases sword arc to 120 degrees
Sword Arc 2
700
Increases sword arc to 150 degrees
Sword Arc 3
1300
Increases sword arc to 180 degrees
Sword Arc 4
1800
Increases sword arc to 210 degrees
Sword Arc 5
2200
Increases sword arc to 240 degrees
Charge Damage 1
1600
Increases charge damage to 2x sword damage
Charge Damage 2
3000
Increases charge damage to 2.25x sword damage
Charge Damage 3
4200
Increases charge damage to 2.5x sword damage
Charge Range 1
500
Increases charge range to 4 units
Charge Range 2
1200
Increases charge range to 5 units
Charge Range 3
1800
Increases charge range to 6 units
Holy Storm
2200
The paladin starts to spin for 4 seconds and strikes nearby enemies for 1.5x sword damage
Holy Storm Damage 1
2800
Increases damage to 2x sword damage
Holy Storm Damage 2
3800
Increases damage to 2.5x sword damage
Holy Storm Duration 1
3000
Increases duration to 6 seconds
Holy Storm Duration 2
4000
Increases duration to 8 seconds
Ranger[]
Name
Cost
Description
Bow Damage 1
800
Increases bow damage to 17
Bow Damage 2
1600
Increases bow damage to 22
Bow Damage 3
2500
Increases bow damage to 27
Bow Damage 4
3500
Increases bow damage to 32
Bow Damage 5
5000
Increases bow damage to 37
Bow Penetration 1
700
Increases bow penetration to 3
Bow Penetration 2
1400
Increases bow penetration to 4
Bow Penetration 3
2100
Increases bow penetration to 5
Bow Penetration 4
2800
Increases bow penetration to 6
Bow Penetration 5
3500
Increases bow penetration to 7
Bomb Damage 1
900
Increases bomb damage to 35
Bomb Damage 2
2000
Increases bomb damage to 45
Bomb Damage 3
3200
Increases bomb damage to 55
Flurry
1800
The ranger spins around 2 times and shoots 12 arrows per revolution
Flurry Arrows 1
3500
Increases the number of arrows shot per revolution to 18
Flurry Arrows 2
4000
Increases the number of arrows shot per revolution to 24
Flurry Waves 1
3800
Increases flurry to 3 revolutions
Flurry Waves 2
4500
Increases flurry to 4 revolutions
Marksmanship 1
1200
10% chance to deal double damage
Marksmanship 2
2500
Increases double damage chance to 15%
Marksmanship 3
4000
Increases double damage chance to 20%
Marksmanship 4
5500
Increases double damage chance to 25%
Wizard[]
Name
Cost
Description
Fireball Damage 1
800
Increases fireball damage to 18 and splash range to 1.25
Fireball Damage 2
1600
Increases fireball damage to 22 and splash range to 1.5
Fireball Damage 3
2400
Increases fireball damage to 26 and splash range to 1.75
Fireball Damage 4
3200
Increases fireball damage to 30 and splash range to 2
Fireball Damage 5
4500
Increases fireball damage to 35 and splash range to 2.25
Fireball Range 1
500
Increases fireball range to 3.5
Fireball Range 2
1000
Increases fireball range to 4
Fireball Range 3
1500
Increases fireball range to 4.5
Fireball Range 4
2000
Increases fireball range to 5
Fireball Range 5
2500
Increases fireball range to 6.5
Fire Breath Damage 1
1000
Increases fire breath damage to 8
Fire Breath Damage 2
1800
Increases fire breath damage to 11
Fire Breath Damage 3
2400
Increases fire breath damage to 14
Fire Breath Damage 4
3200
Increases fire breath damage to 17
Meteor Strike
2200
Calls upon 3 meteors to strike the ground and do 60 damage each in a large area.
Meteor Strike Meteors 1
2000
Increases the amount of meteors summoned to 4
Meteor Strike Meteors 2
3000
Increases the amount of meteors summoned to 5
Meteor Strike Meteors 3
4000
Increases the amount of meteors summoned to 6
Meteor Strike Damage 1
4000
Increases the damage from each meteor to 90
Meteor Strike Damage 2
5000
Increases the damage from each meteor to 120
Combustion
1200
All the wizards fire based attacks cause their victims to burn for 8 damage per second for 3 seconds
Combustion Damage 1
1800
Increases the burn damage to 12 per second
Combustion Damage 2
3000
Increases the burn damage to 16 per second
Combustion Damage 3
4500
Increases the burn damage to 20 per second
Combustion Duration 1
1400
Increases the burn time to 4 seconds
Combustion Duration 2
2200
Increases the burn time to 5 seconds
Combustion Duration 3
3500
Increases the burn time to 6 seconds
Warlock[]
Name
Cost
Description
Dagger Damage 1
800
Increases dagger damage to 14
Dagger Damage 2
1600
Increases dagger damage to 23
Dagger Damage 3
2400
Increases dagger damage to 32
Dagger Damage 4
3100
Increases dagger damage to 41
Dagger Damage 5
3800
Increases dagger damage to 50
Dagger Poison 1
250
Increases poison damage to 14 per second
Dagger Poison 2
700
Increases poison damage to 18 per second
Dagger Poison 3
1600
Increases poison damage to 22 per second
Dagger Poison 4
2400
Increases poison damage to 26 per second
Dagger Poison 5
3200
Increases poison damage to 30 per second
Lightning Strike Damage 1
1400
Increases lightning strike damage to 22
Lightning Strike Damage 2
2400
Increases lightning strike damage to 26
Lightning Strike Damage 3
3200
Increases lightning strike damage to 30
Lightning Strike Damage 4
4500
Increases lightning strike damage to 35
Lightning Strike Targets 1
800
Increases the number of targets lightning strike hits to 6
Lightning Strike Targets 2
1400
Increases the number of targets lightning strike hits to 7
Lightning Strike Targets 3
2600
Increases the number of targets lightning strike hits to 8
Lightning Strike Targets 4
3600
Increases the number of targets lightning strike hits to 9
Electrical Storm
2200
Summons an electrical storm that follows the warlock for 7 seconds and strikes enemies with lightning that does 16 damage
Electrical Storm Damage 1
3500
Increases electrical storm damage to 28
Electrical Storm Damage 2
4500
Increases electrical storm damage to 40
Electrical Storm Duration 1
3500
Increases electrical storm duration to 9 seconds
Electrical StormDuration 2
4500
Increases electrical storm duration to 11 seconds
Soul Sacrifice 1
3000
The Warlock replenishes 1 mana every time he kills an enemy
Soul Sacrifice 2
4000
Increases mana gain to 2
Soul Sacrifice 3
5000
Increases mana gain to 3
Thief[]
Name
Cost
Description
Fan of Knives Damage 1
1600
Increases Fan of Knives damage to 14
Fan of Knives Damage 2
3000
Increases Fan of Knives damage to 21
Fan of Knives Damage 3
4200
Increases Fan of Knives damage to 30
Fan of Knives Knives 1
500
Increases number of knives to 6
Fan of Knives Knives 2
1200
Increases number of knives to 7
Fan of Knives Knives 3
1800
Increases number of knives to 8
Steal 1
250
Increases steal chance to 15%
Steal 2
500
Increases steal chance to 30%
Steal 3
750
Increases steal chance to 45%
Defense[]
Paladin[]
Name
Cost
Description
Divine Wrath 1
700
Gives the paladin a 10% chance to stun any target he hits for 2.5 seconds
Divine Wrath 2
1600
Increases the stun chance to 20%
Divine Wrath 3
2600
Increases the stun chance to 30%
Armor 1
600
Increases damage reduction to 4
Armor 2
1200
Increases damage reduction to 6
Armor 3
2000
Increases damage reduction to 8
Armor 4
2700
Increases damage reduction to 9
Armor 5
3500
Increases damage reduction to 10
Healing
700
Heals the paladin and all team members at 5 health per 10 mana spent
Healing Efficiency 1
1700
Increases healing to 6 health per 8 mana spent
Healing Efficiency 2
2600
Increases healing to 7 health per 7 mana spent
Healing Efficiency 3
3500
Increases healing to 8 health per 6 mana spent
Shield 1
750
Blocks most incoming projectiles within a 120 degree arc
Shield 2
1500
Increases shield arc to 180 degrees
Shield 3
3000
Increases shield arc to 240 degrees
Ranger[]
Name
Cost
Description
Armor 1
600
Increases damage reduction to 3
Armor 2
1200
Increases damage reduction to 4
Armor 3
2000
Increases damage reduction to 5
Armor 4
2700
Increases damage reduction to 6
Armor 5
3500
Increases damage reduction to 8
Dodge 1
1000
10% chance to completely evade incoming damage
Dodge 2
2000
Increases dodge chance to 20%
Dodge 3
3000
Increases dodge chance to 30%
Dodge 4
4000
Increases dodge chance to 40%
Dodge 5
5000
Increases dodge chance to 50%
Overgrowth
900
Enemies within 4 units are snared for 4.5 seconds
Overgrowth Duration 1
1500
Increases snare duration to 6 seconds
Overgrowth Duration 2
2100
Increases snare duration to 8 seconds
Overgrowth Range 1
1500
Increases overgrowth range to 6 units
Overgrowth Range 2
2500
Increases overgrowth range to 8 units
Wizard[]
Name
Cost
Description
Armor 1
600
Increases damage reduction to 1
Armor 2
1200
Increases damage reduction to 2
Armor 3
1800
Increases damage reduction to 3
Armor 4
2400
Increases damage reduction to 4
Frost Nova
1300
Shoots 16 ice shards in a circle around the wizard, each shard travels 5 units and slows enemies
Frost Nova Range 1
2000
Increases frost nova range to 7 units
Frost Nova Range 2
4000
Increases frost nova range to 9 units
Frost Nova Ice Shards 1
2000
Increases the number of ice shards to 24
Frost Nova Ice Shards 2
4000
Increases the number of ice shards to 32
Frost Shield 1
1000
20% chance to halve the damage of incoming attacks and slow the attacker
Frost Shield 2
2000
Increases frost shield chance to 40%
Frost Shield 3
3000
Increases frost shield chance to 60%
Frost Shield 4
4000
Increases frost shield chance to 80%
Frost Shield 5
5000
Increases frost shield chance to 100%
Warlock[]
Name
Cost
Description
Armor 1
1200
Increases damage reduction to 1
Armor 2
2400
Increases damage reduction to 2
Armor 3
3600
Increases damage reduction to 3
Armor 4
4800
Increases damage reduction to 4
Armor 5
6000
Increases damage reduction to 5
Life Steal Nova
900
Shoots a nova which damages enemies 8 and heals the warlock 1 per second per enemy for 1 second
Life Steal Nova Damage 1
2000
Increases life steal damage to 12 and healing to 2
Life Steal Nova Damage 2
5000
Increases life steal damage to 16 and healing to 3
Life Steal Nova Duration 1
2000
Increases life steal effect to 2 seconds
Life Steal Nova Duration 2
3500
Increases life steal effect to 3 seconds
Life Steal Nova Duration 3
5000
Increases life steal effect to 4 seconds
Blood Sacrifice 1
1000
The Warlock has 20% chance to replenish 1 health every time he kills an enemy
Blood Sacrifice 2
2000
Increases chance to heal to 40%
Blood Sacrifice 3
3000
Increases chance to heal to 60%
Blood Sacrifice 4
4000
Increases chance to heal to 80%
Blood Sacrifice 5
5000
Increases chance to heal to 100%
Thief[]
Name
Cost
Description
Armor 1
600
Increases damage reduction to 2
Armor 2
1200
Increases damage reduction to 3
Armor 3
2000
Increases damage reduction to 4
Armor 4
2500
Increases damage reduction to 5
Armor 5
3200
Increases damage reduction to 6
Grapple Chain
700
The thief fires a chain up to 8 units forward and pulls himself towards his target. Stuns target for 1s on hit. Costs 1 coin to use
Grapple Chain Length 1
1700
Increases the Grapple Chain length from 8 to 10
Grapple Chain Length 2
2600
Increases the Grapple Chain length from 10 to 12
Grapple Chain Stun 1
1700
Increases the Grapple Chain stun time from 1 to 1.5
Grapple Chain Stun 2
2600
Increases the Grapple Chain stun time from 1.5 to 2
Smoke Bomb
700
Stuns all enemies within 3 units for 2s. Costs 12 coins to use
Steal 1
250
The thief has 15% chance to steal 1 coin every time he kills an enemy with a melee attack