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The Ranger is one of the four starting classes, and is described as an expert at ranged combat with a variety of skills.
The Ranger has three active skills: Explosive Bomb, Grasping Roots, and Flurry of Arrows. Explosive Bomb places a bomb that detonates after 1 second, dealing hybrid damage. The Explosive Bomb also has a large area of effect. Grasping Roots immobilizes all enemies around the Ranger for a few seconds. Enemies caught by the roots have their armor reduced by a percentage. Flurry of Arrows spins the Ranger around a few times, firing arrows in quick succession.
The Ranger's Primary attack fires an arrow that deals phyisical damage as well as pierces enemies.
The Ranger has 3 passive skills: Dodge, Deadly Aim, and Twinned Arrows. Dodge grants evasion against all incoming damage. Deadly Aim gives the primary attack a percent chance to be a critical hit. Twinned Arrows have a chance of splitting and seeking a new target.
Appearance[]
The Ranger, wielding a bow, is equipped with a hood, cape and shoulder pads. The color of the hood, cape and shoulders can be customized by choosing between 4 different colors for each.
Stats[]
Skills[]
Primary Attack[]
Bow and Arrow
- Fires an arrow that pierces enemies.
Bow and Arrow | Starting | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 | Upgrade 5 |
Damage | 10 | 12 | 14 | 16 | 18 | 20 |
Movement Decrease While Firing | 50% | 45% | 40% | 35% | 30% | 25% |
Skillpoints | NA | 3 | 4 | 5 | 6 | 8 |
Active Skills[]
Explosive Bomb
- Place a bomb that detonates after 1 second, dealing damage in the area.
Explosive Bomb | Starting | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 | Upgrade 5 |
Damage | 20 | 34 | 48 | 62 | 76 | 90 |
Area of Effect | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
Mana Cost | 14 | 17 | 20 | 23 | 26 | 29 |
Skillpoints | NA | 3 | 4 | 5 | 6 | 8 |
Grasping Roots
- Sprouts roots from the ground around the Ranger that immobilizes and reduces armor of enemies. Unlocks at Guild Hall tier 2.
Grasping Roots | Starting | Upgrade 1 | Upgrade 2 | Upgrade 3 |
Immobilize Duration | 2 | 3 | 4 | 5 |
Mana Cost | 25 | 30 | 35 | 40 |
Skillpoints | 5 | 6 | 8 | 10 |
Flurry of Arrows
- The Ranger spins around and fires arrows in quick succession. Unlocks at Guild Hall tier 3.
Flurry of Arrows | Starting | Upgrade 1 | Upgrade 2 |
Damage | 30 | 40 | 50 |
Spins | 2 | 3 | 4 |
Mana Cost | 30 | 40 | 50 |
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Passive Skills[]
Dodge
- The Ranger has a chance to evade incoming attacks. Unlocks at Guild Hall tier 1.
Dodge | Starting | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
Evasion | 5% | 10% | 15% | 20% | 25% |
Skillpoints | 2 | 3 | 4 | 5 | 6 |
Deadly Aim
- Primary attack has a chance of dealing critical strikes. Unlocks at Guild Hall tier 2.
Deadly Aim | Starting | Upgrade 1 | Upgrade 2 | Upgrade 3 |
Chance to Crit | 5% | 10% | 15% | 20% |
Skillpoints | 4 | 5 | 6 | 8 |
Twinned Arrows
- The Ranger's arrows have a chance of splitting and seeking a new target. Unlocks at Guild Hall tier 4.
Twinned Arrows | Starting | Upgrade 1 | Upgrade 2 |
Chance to Split | 25% | 40% | Unknown |
Skillpoints | 10 | 15 | Unknown |
Update Changes[]
As of Update 67
- Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.
- Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank.
- Twinned Arrows: Now seeks targets more accurately.