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Ranger
Ranger Icon
Basic Statistics
Health 50
Defense 0
Damage 10
Mana 50
Speed 2.4
Active Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown
Passive Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown

The Ranger is one of the four starting classes, and is described as an expert at ranged combat with a variety of skills.

The Ranger has three active skills: Explosive Bomb, Grasping Roots, and Flurry of Arrows. Explosive Bomb places a bomb that detonates after 1 second, dealing hybrid damage. The Explosive Bomb also has a large area of effect. Grasping Roots immobilizes all enemies around the Ranger for a few seconds. Enemies caught by the roots have their armor reduced by a percentage. Flurry of Arrows spins the Ranger around a few times, firing arrows in quick succession.

The Ranger's Primary attack fires an arrow that deals phyisical damage as well as pierces enemies.

The Ranger has 3 passive skills: Dodge, Deadly Aim, and Twinned Arrows. Dodge grants evasion against all incoming damage. Deadly Aim gives the primary attack a percent chance to be a critical hit. Twinned Arrows have a chance of splitting and seeking a new target.

Appearance Edit

The Ranger, wielding a bow, is equipped with a hood, cape and shoulder pads. The color of the hood, cape and shoulders can be customized by choosing between 4 different colors for each.

Stats Edit

Skills Edit

Primary Attack Edit

Bow and Arrow

  • Fires an arrow that pierces enemies.


Bow and Arrow Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Damage 10 12 14 16 18 20
Movement Decrease While Firing 50% 45% 40% 35% 30% 25%
Skillpoints NA 3 4 5 6 8


Active Skills Edit

Explosive Bomb

  • Place a bomb that detonates after 1 second, dealing damage in the area.



Explosive Bomb Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Damage 20 34 48 62 76 90
Area of Effect Unknown Unknown Unknown Unknown Unknown Unknown
Mana Cost 14 17 20 23 26 29
Skillpoints NA 3 4 5 6 8


Grasping Roots

  • Sprouts roots from the ground around the Ranger that immobilizes and reduces armor of enemies. Unlocks at Guild Hall tier 2.
Grasping Roots Starting Upgrade 1 Upgrade 2 Upgrade 3
Immobilize Duration 2 3 4 5
Mana Cost 25 30 35 40
Skillpoints 5 6 8 10


Flurry of Arrows

  • The Ranger spins around and fires arrows in quick succession. Unlocks at Guild Hall tier 3.





Flurry of Arrows Starting Upgrade 1 Upgrade 2
Damage 30 40 50
Spins 2 3 4
Mana Cost 30 40 50

Edit

Passive Skills Edit

Dodge

  • The Ranger has a chance to evade incoming attacks. Unlocks at Guild Hall tier 1.
Dodge Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Evasion 5% 10% 15% 20% 25%
Skillpoints 2 3 4 5 6

Deadly Aim

  • Primary attack has a chance of dealing critical strikes. Unlocks at Guild Hall tier 2.
Deadly Aim Starting Upgrade 1 Upgrade 2 Upgrade 3
Chance to Crit 5% 10% 15% 20%
Skillpoints 4 5 6 8


Twinned Arrows

  • The Ranger's arrows have a chance of splitting and seeking a new target. Unlocks at Guild Hall tier 4.




Twinned Arrows Starting Upgrade 1 Upgrade 2
Chance to Split 25% 40% Unknown
Skillpoints 10 15 Unknown



Update Changes Edit

As of Update 67

  • Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.
  • Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank.
  • Twinned Arrows: Now seeks targets more accurately.