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Priest
Priest Icon
Basic Statistics
Health 30
Defense 0
Damage 0
Mana 70
Speed 2.4
Active Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown
Passive Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown

The Priest is one of three unlock-able classes. The Priest is described as a mana-dependent caster focused on healing and magical damage. To unlock the priest, the Chapel must be unlocked.

Appearance Edit

The Priest, wielding a staff, is equipped with a Mitra, Robe, and Cape. These can be customized between 4 colors.

Stats Edit

Skills Edit

Primary Attack Edit

Smite

  • A short-ranged area of effect attack that deals both Physical and Magical damage.


Divine Protection Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Damage 8 10 12 14 16 18
Area Unknown Unknown Unknown Unknown Unknown Unknown
Skillpoints 2 3 4 5 8 Unknown


Active Skills Edit

Holy Light

  • A ranged beam attack that builds up damage over time. If targeted on allies the beam will heal instead. The beam penetrates allies to heal multiple allies at once but will only affect a single enemy.



Holy Light Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Damage 12 18 24 30 36 42
Heal 2 3 4 5 6 7
Mana Cost 3 4 5 6 7 8


Consecrated Ground

  • The Priest places a field on the ground that damages enemies and heals allies for 25% of the damage dealt. Unlocks at Guild Hall tier 2.


Consecrated Ground Starting Upgrade 1 Upgrade 2 Upgrade 3
Damage per second 16 24 32 40
Mana Cost 45 60 75 90
Duration 5 5.5 6 6.5

Aura of Purification

  • The Priest radiates an aura that slows and lowers the damage of all nearby enemies. Unlocks at Guild Hall tier 3.






Aura of Purification Starting Upgrade 1 Upgrade 2
Damage Reduction 30% 40% 50%
Mana Regen Reduction 90% 70% 50%
Skillpoints 7 9 12


Passive Skills Edit

Divine Protection

  • The Priest is protected by a shield that absorbs damage in exchange for mana.
Divine Protection Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Damage Absorbtion 30 35 40 45 50
Mana Per Damage 4 2 1 0.75 0.50
Skillpoints 2 3 4 5 6


Remedy

  • The Priest regains health more effectively from all sources. Unlocks at Guild Hall tier 2.
Remedy Starting Upgrade 1 Upgrade 2 Upgrade 3
Bonus Healing 50% 100% 150% 200%
Skillpoints 4 5 6 8


Celestial Orbs

  • Orbs rotate around the Priest that fire small beams of holy light at nearby enemies. Unlocks at Guild Hall tier 4.




Celestial Orbs Starting Upgrade 1 Upgrade 2
Number of Orbs 2 3 Unknown
Skillpoints 10 15 Unknown

Update History Edit