FANDOM


Priest
Priestselect
Basic Statistics
Health 30
Defense 0
Damage 14
Mana 70
Speed 0.9
Active Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown
Passive Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown

The Priest is a ranged class with the primary role of healer. He has the lowest base attack stat of all of the classes and has the lowest health at 30 points, a small step down from the 35 of the Wizard. His healing ability, while less efficient than that of the Paladin, has a longer range and uses less mana.

The Priest was added in patch 1.23.




AppearanceEdit

The Priest wears a large mitre and long robes with two small sashes over the shoulders. He holds a large, curved staff. The colors of all of its attire can be customized by the player, but by default he wears a golden mitre and robes, blue sashes, and a silver staff.

​StatsEdit

Priest Health Defense Damage Mana (Regen) Speed
Starter 30 0 6 70 (1.75) 0.9
Upgrade 1 40 1 10 130 (2) 1
Upgrade 2 50 2 15 190 (2.25) 1.1
Upgrade 3 55 3 22 250 (2.5) 1.2
Upgrade 4 60 4 29 310 (3) N/A
Upgrade 5 65 5 34 370 (3.51) N/A

SkillsEdit

Active SkillsEdit

Smite

  • The base attack of the Priest. Hits targets in a small area of effect. (cooldown ~0.25 seconds)



Smite Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Damage 6 10 15 22 29 34
Area 1.15 1.2 1.25 1.3 1.35 1.4


Beam

  • Fires a straight beam in front of the Priest at a single target, damaging enemies and healing allies.
Beam Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Damage / Heal 19 / 3 25 / 4 37 / 4 48 / 5 60 / 5
Range 5 6 7 8 9
Mana Cost 3


Drain Area

  • Damages enemies in the area. If damage is dealt, players in the area are healed.
Area Starting Upgrade 1 Upgrade 2 Upgrade 3
Damage 16 24 32 38
Limit 1 2 3 N/A
Mana Cost 35


Slow Aura

  • Slows enemies within 5 range and halves their damage.



Slow Aura Starting Upgrade 1 Upgrade 2
Slow 30 50 70
Mana Cost 50


Passive SkillsEdit

Speed Penalty

  • Lowers the speed penalty when casting Smite.



Speed Penalty Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Penalty 100 80 70 60 50 40


Magic Shield

  • Upon taking damage, mana is consumed to reduce the damage taken.



Mana Shield Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Damage per Mana .25 .5 .75 1.0 1.25 1.5


HP Regen

  • Regenerates 1 HP of the Priest's health every few seconds.



HP Regen Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Regeneration Interval in Seconds N/A 5 2.5 1.67 1.25 1