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Paladin
Paladin Icon
Basic Statistics
Health 75
Defense 10
Damage 0
Mana 50
Speed 2.4
Active Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown
Passive Starting Rank 2 Rank 3
Stat1 Unknown Unknown Unknown

The Paladin is one of four starting classes, and is described as a powerful melee warrior with a lot of survivability.

The Paladin has three active skills: Charge, Lay on Hands, and Whirlwind. Charge dashes the Paladin forward rapidly, dealing damage to enemies in their path. Lay on Hands heals in an area around the Paladin. Whirlwind is a spinning attack that deals damage all around the Paladin.

The Paladin has three passive skills: Shield, Stunning Blows, and Juggernaut. Shield blocks incoming projectiles and has a chance at some incoming damage. Stunning blows grants a stunning effect on the Paladins primary attack. Juggernaut deals damage and has a chance to stun enemies the Paladin collides with.

The Paladins Primary attack is sword, which is a melee attack that deals physical damage.

Appearance Edit

The Paladin, wielding a sword and shield, is equipped with a helmet and armor. The color of the armor, shoulders, and Guard/Cross can be customized between 4 colors.

Stats Edit

Skills Edit

Primary Attack Edit

Sword

  • Melee attack that deals physical damage in an arc.


Sword Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Physical Damage 16 19 22 25 28 31
Arc 90 120 150 180 210 240
Skillpoints NA 3 4 5 6 8


Active Skills Edit

Charge

  • Dash forward. Enemies in your path take physical damage. Increased speed and range of the dash per tier.



Charge Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5
Damage 25 35 45 55 65 75
Range of Dash Unknown Unknown Unknown Unknown Unknown Unknown
Mana Cost 10 12 14 16 18 20
Skillpoints NA 3 4 5 6 8


Lay on Hands

  • Heals the Paladin and all allies at a rate of health per mana spent. Increased ranks have a faster rate of healing. Unlocks at Guild Hall tier 2.
Lay on Hands Starting Upgrade 1 Upgrade 2 Upgrade 3
Heal 4 5 6 7
Mana Cost 5 6 7 8
Skillpoints 5 6 8 10


Whirlwind

  • A spinning attack that deals physical damage to all enemies around the paladin. Whirlwind lasts for a few seconds. Unlocks at Guild Hall tier 3.





Whirlwind Starting Upgrade 1 Upgrade 2
Damage 30 40 50
Duration 3 4 5
Mana Cost 50 60 70

Edit

Passive Skills Edit

Shield

  • Blocks most incoming projectiles within an arc. The shield also has a 25% chance to block physical or magical damage. Unlocks at Guild Hall tier 1.
Shield Starting Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Arc 1 1 1 1 1
Damage Blocked 5 10 15 20 25
Skillpoints 2 3 4 5 6

Stunning Blows

  • Primary attack has a chance to stun enemies for 2.5 seconds. Unlocks at Guild Hall tier 2.
Stunning Blows Starting Upgrade 1 Upgrade 2 Upgrade 3
Chance to Stun 10% 15% 20% 25%
Skillpoints 4 5 6 8


Juggernaut

  • When colliding with enemies the Paladin deals physical damage and has a chance to trigger Stunning Blows. Unlocks at Guild Hall tier 4.




Juggernaut Starting Upgrade 1 Upgrade 2
Damage 20 50 Unknown
Skillpoints 10 15 Unknown


Update Changes Edit

As of Update 67

  • Paladin Whirlwind now has a new animation.