GlobalEventTriggers are trigger script elements, supplied with a non-object-specific condition. Once said condition is met, any script elements connected to the trigger will run.


The GlobalEventTrigger has a single field.

  • Event: Determines when the trigger occurs. This field is a dropdown with the following options:
Events Condition
LevelLoaded The level is loaded.
Activate Boss
Boss 75% The boss has the respective percentage of health remaining.
Boss 50%
Boss 25%
Boss Died The boss is slain.

The name of any upgrade may be manually entered as an event to trigger when a player purchases said upgrade.


If you're using LevelLoaded to initialize a script or event, set the Trigger times to 1 unless you want it to trigger every time the level loads.

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