GlobalEventTriggers are trigger script elements, supplied with a non-object-specific condition. Once said condition is met, any script elements connected to the trigger will run.
The GlobalEventTrigger has a single field.
- Event: Determines when the trigger occurs. This field is a dropdown with the following options:
|LevelLoaded||The level is loaded.|
|Boss 75%||The boss has the respective percentage of health remaining.|
|Boss Died||The boss is slain.|
The name of any upgrade may be manually entered as an event to trigger when a player purchases said upgrade.
If you're using LevelLoaded to initialize a script or event, set the Trigger times to 1 unless you want it to trigger every time the level loads.