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The Thief is a melee class that wields two daggers. His basic attack is a 180 degree dagger slash. The Thief has a slowed movement rate while attacking. With a correctly timed slash, the dagger attack can also parry projectiles (but not traps). His first ability is Fan of Knives, which throws knives in front of him and can pass through multiple enemies. A unique trait to the Thief, his basic attack strikes twice each time the attack button is pressed. So if his damage is 5, each knife does 5 damage for a total of 10 if both strikes hit.
Stats[]
<tr">Thief | Health | Defense | Damage | Mana (Regen) | Speed |
---|---|---|---|---|---|
Starter | 40 | 1 | 5 | 40 (0.91) | 0.9 |
Upgrade 1 | 60 | 2 | 7 | 65 (1) | 1 |
Upgrade 2 | 75 | 3 | 11 | 90 (1.11) | 1.1 |
Upgrade 3 | 90 | 4 | 14 | 115 (1.25) | 1.2 |
Upgrade 4 | 110 | 5 | 17 | 140 (1.43) | N/A |
Upgrade 5 | 130 | 6 | 20 | 165 (1.67) | N/A |
Skills[]
Active Skills[]
Fan of Knives
- Cost: 15/16/17/18 mana
- Throws knives in front of the Thief, each able to penetrate 8 enemies with reduced damage.
Fan of Knives | Starting | Upgrade 1 | Upgrade 2 | Upgrade 3 |
Damage | 10 | 14 | 21 | 30 |
Knives / Arc | 5 / 50° | 6 / 55° | 7 / 60° | 8 / 65° |
Mana Cost | 15 | 16 | 17 | 18 |
Grapple Chain
- Cost: unknown
- Fires a grappling chain in front of the Thief and pulls him to whatever it connects with. Enemies grappled onto or passed through while the Thief is pulled are stunned.
Grapple Chain | Starting | Upgrade 1 | Upgrade 2 |
Range | 8 | 10 | 12 |
Stun | 1 | 1.5 | 2 |
Mana/Coin Cost | 5 / 1 |
Smoke Bomb
- Cost: unknown
- Drops a bomb that stuns all enemies within range for 2 seconds.
Smoke Bomb | Starting | Upgrade 1 | Upgrade 2 |
Radius | 3 | 4 | 5 |
Mana/Coin Cost | 30 / 12 |
Passive Skills[]
Steal
- After being purchased from the vendor, this ability gives the Thief a percentage chance to gain one coin upon a melee kill. This can be purchased from the Defense vendor.
Steal | Starting | Upgrade 1 | Upgrade 2 |
Chance | 15% | 30% | 45% |
Fervor
- This ability gives the Thief a stacking attack speed bonus on kill (5% per stack) after being purchased from the vendor. The total number of stacks possible is determined by the upgrade level of the skill.
Fervor | Starting | Upgrade 1 | Upgrade 2 |
Stacks | 4 | 7 | 10 |
Speed Penalty
- This ability reduces the Thief's built in speed penalty while attacking. This can be purchased from the Offense vendor.
Speed Penalty | Starting | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
Total Penalty | -0.5 | -0.4 | -0.3 | -0.2 | -0.1 |
Update History[]
1.3[]
- Skills no longer cost money to use
- Various skills and scalings were rebalanced to account for this
- Increased cost of purchasing thief skills
- Thief melee attack uses both daggers
- Added graphics when destroying projectiles
1.23[]
- Increased thief attack speed
- Increased thief starting health (35 -> 40)
1.22[]
- Thief class added