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ObjectEventTrigger

ObjectEventTriggers are trigger script elements that will listen for a particular condition to be met by one or more linked objects.

Fields[]

The ObjectEventTrigger has two fields.

  • Event: Determines when the trigger's attached scripts will run. This field is a dropdown with the following options:
Events Condition
Hit A player attacks the object.
Destroyed Characters are slain, items are collected, or objects are otherwise removed from the level.
StateChanged The object changes state.
  • Object: Points to an object for the trigger to listen to.

Tips[]

Used in conjunction with ChangeDoodadState and Counters for breakable walls.

Can be used to make events based on interactions such as making a character appear to talk when hit or cause enemies to spawn when a key is collected.

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