AllPlayersAreaTriggers are scripting elements that check for all players to be at a chosen location. They are similar in use to the LevelExitArea.



After placing the script, define a rectangle or circle to use as the shape. After connecting the script to the shape through the GUI, it is ready for use. When all players are present in the shape, the script will trigger any connected scripts.

The AllPlayersTriggerArea displays a message when all players are present in the area automatically, dismissing the need for an AnnounceText script. This message will play indefinitely as long as all players are present in the area.